Abstract: The World Wide Web (WWW), as the platform for E-Commerce, is the breeding ground for innovative applications. It is also providing the impetus for development of newer building blocks of information systems (IS) platforms. Today, novel applications such as push-type delivery of information, television style channels, multimedia mail attachments, desktop video-conferencing, and other examples of electronic commerce exist on the web. None of these was in wide use even as late as 1996. How are these technologies different from host-based and client/server technologies? What is the impact, if any, of these technologies on the skills set that IS majors need to have? This paper attempts an answer to the above questions by adopting an adult learning framework. Using the framework, we trace the impact of technology changes on skill requirements and the curricula. An appreciation of the fundamental differences that separate host-based, client/server and web-based platforms and E- Commerce applications can help in understanding this impact.
Keywords: World Wide Web, Information systems, Client/server, Skill, Curricula
Download this article: JISE - Volume 11 Number 1-2, Page 19.pdf
Recommended Citation: Chaudhury, A. & Rao, H. R. (2000). E-Commerce Technologies and Information Systems Curricula. Journal of Information Systems Education, 11(1-2), 19-33.