Journal of Information Systems Education (JISE)

Volume 19

Volume 19 Number 3, Pages 263-266

Fall 2008


Teaching Tip
Learning Experience with Virtual Worlds


Christian Wagner
City University of Hong Kong
Hong Kong, China

Abstract: Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual worlds have gained notoriety in games such as World of Warcraft (WoW), which has become the most successful online game ever, and in ‘general purpose’ worlds, such as Second Life (SL), whose participation levels (more than 10 million users) and economic opportunities (creating millionaires), have attracted considerable news media attention (e.g., Forbes, Newsweek, Wired, Businessweek). This article offers a description of the opportunity in general, and of a specific application case that illustrates the value, as well as implementation challenges.

Keywords: Virtual worlds, Learning, Tacit knowledge, Second Life, E-business

Download this article: JISE - Volume 19 Number 3, Page 263.pdf


Recommended Citation: Wagner, C. (2008). Teaching Tip: Learning Experience with Virtual Worlds. Journal of Information Systems Education, 19(3), pp. 263-266.